📖 Cave Survival 101: How Not to Get Eaten by the Dark

OVERVIEW

Surviving the caves in Don't Starve boils down to preparation, patience, and a healthy respect for the dark. To make it out alive, you'll need a reliable light source, ample food and healing supplies, and strategies to manage sanity while avoiding (or defeating) the hostile denizens of the deep. In short: bring light, bring food, keep your wits.

Quick answer: Always enter caves with light (lanterns/miner hat), food reserves, armor & weapon (for surprise monsters), and some sanity-restoring items (e.g. cooked green mushrooms). Plan ahead for the constant night and unique enemies.

Quick-Start Cave Survival

Essential Checklist

Light Sources (×2)

Lantern + Torch materials or Miner Hat + backup. Without light, Charlie kills you.

Food & Health

Crock Pot dishes for each planned day + healing items (Honey Poultices, cooked Blue Caps).

Armor & Weapons

Football Helmet + Log Suit minimum. Add a spear or stronger weapon.

Sanity Aids

Cooked Green Caps (+15 sanity each) or Tam o' Shanter for passive gain.

Tools

Pickaxe (for minerals), Shovel, Hammer (for broken clockworks).

Seasonal Items

Thermal Stone (if winter), warm clothing, or cooling items for summer exit.

Pro Tip: Upon entering a cave, immediately locate the exit sinkhole and mark it by dropping a distinctive item nearby or setting a mini-camp.

Best Entry Timing

Many survivors prefer entering caves in autumn or spring when conditions are moderate. Winter requires extra preparation for cold, while summer makes caves a welcome refuge from heat (but watch for Antlion cave-ins).

Preparation: Gear Up for the Underground

Light Sources - Your Lifeline

Caves equal darkness 24/7. You need reliable light to survive.

Light Source Materials Duration Pros Cons
Torch 2 Grass + 2 Twigs Short (75s) Easy to craft on the fly Occupies hand, short-lived
Miner Hat 1 Straw Hat + 1 Gold + 1 Fireflies Medium (6 min per Light Bulb) Hands-free lighting Replaces helmet armor
Lantern 2 Rope + 2 Light Bulbs + Gold Long (7.5 min per Light Bulb) Can be placed on ground, bright Requires Alchemy Engine
Moggles Glow Berry + Electrical Doodad Long (based on fuel) Full night vision Expensive, late-game
Pro Tip: Set up a "light station" at the cave entrance - a permanent Fire Pit or dropped Lantern so you always enter into a safe, lit area.

Armor & Weapons

Cave enemies hit hard and surprise attacks are common. Never go in unarmored.

Best Armor Options

  • Football Helmet - 80% protection, keeps inventory open
  • Log Suit - 80% protection, but occupies body slot
  • Marble Suit - 95% protection, but -30% speed penalty
  • Night Armor - 95% protection, less sanity drain (late game)

Recommended Weapons

  • Spear - 34 damage, basic option
  • Tentacle Spike - 51 damage, no crafting needed
  • Ham Bat - 59 damage, doesn't degrade if used regularly
  • Dark Sword - 68 damage, costs sanity to use (late game)

Character-Specific Preparation

Your character choice significantly affects cave preparation:

Webber: Befriend cave spiders with meat, but beware - Bunnymen always attack you on sight. Avoid bunny villages or prepare to fight.
WX-78: Try to get overcharged before entering caves for built-in light source. Bring gears from broken clockworks for healing.
Wigfrid: Pack extra meat products as she can't eat vegetables. Her sanity from combat helps in caves.
Wendy: Abigail is excellent for crowd control against bats and spiders. Make sure she's fully leveled up before entering.
Maxwell: Bring nightmare fuel for shadow puppets. Have a Codex Umbra ready. His low HP means always keep armor equipped.
Wortox: Stock up on souls before descending as cave creatures might be harder to soul-harvest from.

Light and Darkness: Your #1 Enemy

Charlie's Danger

In caves, darkness is not just an absence of light; it's a literal killer. The entity known as Charlie will attack you within seconds of total darkness. You have about ONE SECOND to get light back if yours goes out, or you're dead.

Light Management Techniques

Lantern Tactics

When you need to fight or mine, place the lantern at your feet to free your hands. Just remember where you put it! You can't turn it on from inventory unless you can see it.

Miner Hat Strategy

Toggle between Miner Hat (for moving) and Football Helmet (for fighting). Drop a lantern for light when swapping to your helmet.

Natural Light Sources

  • Light Flowers - emit small light when "blooming"
  • Nightmare Fissures - glow during calm phase
  • Mushtrees - faint ambient glow
  • Bunnyman houses - tiny light radius during "day"
Pro Tip: During earthquakes, your lantern can get knocked away. Always have a torch ready to light immediately if this happens.

Fuel Management

Light Bulbs spoil in 6 days. Don't pick too many at once - they regrow every ~3 days. Good sources include:

  • Light Flowers in green Mushtree forests
  • Near cave ponds
  • Dropped from Depth Worms
  • Slurtle Slime (alternative lantern fuel)
Safety Check: Before venturing deeper into a new area, check your fuel levels. If below 50%, gather more light bulbs first.

Staying Fed Underground

The Challenge: No farms (crops don't grow without light), limited food sources, and risk of starvation during long cave trips.

Cave Food Sources

Mushrooms

Red Caps

Raw: -20 Health
Cooked: +1 Health, -10 Sanity
Use: Crockpot filler

Green Caps

Raw: -50 Sanity
Cooked: +15 Sanity, -1 Health
Use: Sanity restoration

Blue Caps

Raw: +20 Health, -15 Sanity
Cooked: +10 Hunger
Use: Emergency healing

Other Sources

  • Bunnymen - Drop carrot and morsel when killed (if not beardlord)
  • Batilisk Wings - Cook for a "drumstick" equivalent
  • Cave Bananas - In tropical caves (DST)
  • Lichen - In Ruins, acts like vegetable in crockpot
  • Fish & Eels - From underground ponds

Food Preparation Strategies

Pre-Cave Prep

  • Dry meats into jerky (lasts longer + gives sanity)
  • Pre-cook Meatballs or Bacon & Eggs
  • Build an Ice Box near cave entrance to store supplies

Cave Kitchen Setup

If staying long-term, build a Crock Pot in caves to make:

Meatballs

Monster meat + 3 mushrooms

Fish Sticks

1 Fish/Eel + Twig + 2 fillers

Pro Tip: In DST, assign one player as "Surface Supplier" who periodically brings food down while others explore the caves.
Warning: A starving cave explorer takes risks that lead to a downward spiral. Keep your hunger above 50% to maintain focus and movement speed for escaping threats.

Health and Healing in the Depths

Portable Healing Options

Blue Mushrooms

+20 HP (raw)
-15 Sanity
Best emergency heal

Spider Glands

+8 HP
Abundant from cave spiders
Craft into salves

Honey Poultice

+30 HP
Doesn't spoil
Bring from surface

Jerky

+20 HP (large)
+15 Sanity
Also feeds you

Pro Tip: Always keep a few raw Blue Caps for emergency healing. Their sanity penalty can be offset with cooked Green Caps.

Craftable Healing Aids

Healing Salve

+20 HP (1 Ash + 2 Rocks + 1 Spider Gland)

Get ash by burning spare grass or twigs near a fire

Tent

+60 HP when sleeping (costs hunger)

Only works when surface is at night

Life Giving Amulet

+2 HP every 30s while worn

Also resurrects you if you die while wearing it

Emergency Tactics

  • Retreat Priority: If below 50 HP, consider retreating to surface rather than pushing deeper
  • Use Allies: Rock Lobsters and Bunnymen can soak damage while you recover
  • Switch to Kiting: With low HP, avoid tanking hits even with armor - go full hit-and-run
  • DST Ghost Method: In multiplayer, if someone dies, their ghost can scout ahead while others prepare revival
Warning: Never walk around with low HP thinking armor will save you. An earthquake rock can still one-shot you with 20 HP. Heal up to at least 50+ HP as a buffer.

Sanity Management Underground

The Sanity Challenge

In caves, you lose the free daytime sanity regeneration and face constant sanity drain from darkness and "creepiness." Without management, you'll quickly be facing shadow creatures.

Sanity Boosters

Food Sources

  • Cooked Green Mushrooms - +15 sanity each
  • Jerky - +15 sanity (large)
  • Cooked Cactus Flesh - +15 sanity (bring from desert)
  • Taffy - +15 sanity (if you have honey)

Clothing

  • Tam o' Shanter - +6.7 sanity/min (best)
  • Top Hat - +3.3 sanity/min (easier to craft)
  • Bee Queen Crown - Converts shadow auras to sanity (endgame)

Activities

  • Prototype new items - +15 sanity per new craft
  • Sleep in a Tent - Full sanity restoration (costs hunger)

DST Sanity Stations

Wendy's Sisturn

+25 sanity/min aura when filled with flowers

Works in caves if built there

Lamb Idol + Hutch Music

Up to +65 sanity/min when combined

Advanced setup from Oasis Antlion gift

Glowcaps & Mushroom Lights

Provide both light and small sanity aura

From Toadstool drops (late-game)

Nightmare Cycle Strategy

In the Ruins, periodic Nightmare Phases turn the whole cave violent. Shadow veins glow red and spawn Shadow Creatures that will attack regardless of sanity.

During Nightmare Phase

  • Retreat to an outskirt area like Wilds biome
  • Run in circles avoiding shadow creatures
  • Fight only if you have good armor and weapons

Monitoring the Cycle

  • Use Thulecite Medallion to track phases
  • Watch fissures - green is calm, red is danger
  • Full cycle lasts about 10 minutes
Pro Tip: Set sanity thresholds for yourself. If you drop below 50% sanity, take immediate action before things get worse. Don't wait until shadows are chasing you.

Know Your Cave Enemies

Depth Worms

Description: The "hounds of the caves." They attack in waves and emerge from the ground with warning sounds.

Warning Signs: Distant rumbling sounds and glowing spots on the ground.

Tactics:

  • Kiting pattern: 2 hits, dodge, repeat
  • Lead to Rock Lobsters or Bunnymen for help
  • Circle kite for multiple worms

Drops: Monster Meat, Light Bulbs, occasional Glow Berry

Cave Spiders

Types: Spitters (ranged), Depths Dwellers (drop from ceiling)

Pain Point: Webbing slows movement, making kiting difficult. Spitters attack from range.

Tactics:

  • Kill Spitters first (ranged threat)
  • Watch for silk threads - warning of dropping spiders
  • Rabbit Traps can catch normal spiders

Drops: Silk, Spider Gland, Monster Meat

Bunnymen

Behavior: Neutral by day, hostile if you carry meat/eggs. Live in hutches.

Pain Point: Unexpected attacks when carrying meat items.

Tactics:

  • Drop meat before approaching their villages
  • Befriend by feeding carrots - they'll follow and fight for you
  • At full moon, they become aggressive Beardlords

Notes: In DST, there's a Bunny King event with rewards for good relations. Webber is always attacked by Bunnymen.

Rock Lobsters

Behavior: Neutral unless attacked. Slow-moving and can be allies.

Pain Point: If you hit one by accident, all nearby will attack. They're very tough.

Tactics:

  • Feed rocks to befriend (follows for a full day)
  • Use as tanks against Depth Worms
  • In DS, they can multiply and cause lag if overpopulating

Notes: In DST, they won't leave caves. In DS, they might follow to surface.

Slurtles & Snurtles

Behavior: Snail-like creatures found in rocky biomes. Eat minerals and can hit hard.

Tactics:

  • Bait with rocks to distract from mining spots
  • Wear helmet when mining near them
  • Use Gunpowder to clear clusters efficiently

Drops: Slurtle Slime (lantern fuel), Shells (for Snurtle Shell Armor)

Batlilisks

Behavior: Emerge from cave ceilings, usually near sinkholes. Swarm and nibble.

Tactics:

  • Place Rabbit Traps on ground to catch them
  • One hit with spear kills them
  • In DST, Winona's catapult can auto-defend against bats

Drops: Batilisk Wings (edible, comparable to drumstick), Guano

Ancient Guardian

Location: Boss of the Ruins (Labyrinth area)

Pain Point: Charges fast and hits extremely hard. Fight arena has pillars.

Tactics:

  • Provoke a charge then sidestep so it crashes into pillars
  • Attack while it's stunned from hitting pillars
  • In newer updates, it can break pillars and spawns shadows

Drops: Ancient Key, Horn, and in DS: Seed of Ruin

DST Cave Bosses

Types: Great Depths Worm, Nightmare Werepig, Toadstool

Great Depths Worm:

  • Tunnels through terrain and can eat players
  • Vulnerable to electric damage
  • Drop bait items to distract it during fights

Shadow Thralls: Post-Fuelweaver enemies that inflict planar damage. Need Dreadstone armor to counter.

Combat Priorities

  1. Light stability check - If dimming, fix this before combat
  2. Armor status - Ensure wearing protection before engaging
  3. Threat assessment - Identify and focus on most dangerous enemy first
  4. Terrain usage - Use narrow passages or wide areas strategically
  5. Recovery - After fights, heal and restore sanity before proceeding
Pro Tip: Many cave creatures can be turned to your advantage. Rock Lobsters make excellent tanks, and even Bunnymen can be powerful allies against Depth Worms.

Environment Hazards

Earthquakes

What happens: Screen shakes, rocks/gems fall from above, causing 20-50 damage per hit.

Protection:

  • Put on a helmet immediately when tremors start
  • Keep moving to avoid being hit
  • After quake, collect resources dropped on floor

DST Note: In summer, if Antlion is enraged, quakes happen more frequently. Appease Antlion before summer if planning extended cave stay.

Temperature & Seasons

Winter: Caves are cold (though slightly warmer than surface). You can freeze to death.

  • Bring warm clothing or a Heat Stone
  • Watch thermal meter (no visual snow indicators)
  • Benefit: Cave ponds don't freeze in winter

Summer: Caves remain cooler - rarely overheat. No wildfires underground.

  • Popular summer refuge to avoid heat
  • When exiting to summer surface, prepare for instant heat

Cave Rain

Behavior: Can rain inside caves independent of surface weather.

Effects:

  • You'll get wet from dripping water
  • In DST, high wetness makes tools slip from hands
  • Bring Straw Hat or Umbrella for long trips

Cave rain isn't frequent but can happen in any season.

Daylight Cycle

Effects: While caves are always dark, the game still tracks above-ground time.

  • Bunnymen follow a "day" cycle (hide at surface "night")
  • Players can only sleep in tent when it's night on the surface
  • Find sinkhole light beam to briefly see your HUD clock

Surface events like full moons affect some cave creatures (e.g., turning Bunnymen into Beardlords).

Adaptive Cave Strategy

Many players effectively use caves and surface as complementary bases:

  • Summer: Live in cave base (cool, no wildfire)
  • Winter: May prefer surface base for easier food, unless well-established below
  • Spring (DST): Caves avoid constant rain and wet penalties
  • Autumn: Ideal time for extensive cave exploration and setup

Building a Cave Base

Choosing the Location

Sinkhole Entrance

Pros: Easy escape to surface, quick to bring supplies

Cons: Bats near entrances, resources farther in

Mushroom Forest

Pros: Lots of mushtrees, light flowers, open space

Cons: May be near bunny villages (meat storage issues)

Near Ruins Entrance

Pros: Quick access for ancient material runs

Cons: More dangerous mobs, shadow influence

Avoid These Areas:

  • Under stalactite areas that frequently drop rocks during quakes
  • Next to monkey pods (monkeys will harass your base)
  • Cave swamp (tentacle fields) - constant threats and worm spawns

Basic Structures

Fire Pit

Permanent fire for light and cooking. No rain to extinguish in caves.

Science Station(s)

At least an Alchemy Engine, plus Prestihatitator/Shadow Manipulator if doing magic.

Crock Pot & Ice Box

For cooking mushrooms, meats, etc. efficiently. Ice Box works normally underground.

Chest(s)

Storage for cave-specific loot. No fire issues, so wooden chests are safe.

Tent

For emergency sanity/health recovery. Requires 6 silk from cave spiders.

Mushroom Planter (DST)

For farming mushrooms underground - they thrive in caves.

Safety Considerations

Antlion Quakes

In summer, cave-in boulders can damage structures. To mitigate:

  • Appease Antlion on surface (feed tribute or kill it)
  • Build spread out so one rock doesn't hit multiple structures
  • Place important structures under natural "ceilings"

Bunny vs. Meat Storage

If your base is near Bunnymen:

  • Storing meat in chests is safe, but Bunnymen will attack if they see you holding meat
  • Keep meat storage away from their wander range
  • Handle meats only when they're back in their huts

Worm Waves

In DST, if all players are underground, hound attacks become worm attacks:

  • Prepare defenses for worms at the same frequency as hounds
  • Consider leaving one player on surface during hound times
  • Use tooth traps in a walled funnel area to manage worm attacks
Pro Tip: Many players run two bases - one on surface, one in caves - and migrate between depending on season. Caves offer refuge from summer heat and wildfires.

The Ruins Expedition

Warning: Ruins are extremely dangerous but hold valuable treasure. They are essentially "Caves 2.0" - a level even deeper, darker, and deadlier.

Before You Go - Absolute Checklist

Max-out Armor and Weapon

Thulecite Suit/Crown and Dark Sword ideal; Football Helm + Log Suit minimum

Healing & Sanity

10+ pierogi or equivalent, Jerky, cooked Green Caps

Light Redundancy

Miner Hat + Lantern + extra bulbs/torches. Moggles if available.

Tools

Hammer (for clockworks), Pickaxe (for statues), extras if possible

Optional Power Items

Star Caller Staff, Magiluminescence, Gunpowder, Walking Cane

Thulecite Medallion

To monitor nightmare cycles (green = calm, red = danger)

Navigating the Ruins

Biome Types

  • Military Biome: Clockworks and damaged machines. Good for gears.
  • Village Biome: Broken pottery, pillars, and Splumonkey Pods.
  • Maze/Labyrinth: Winding corridors leading to Ancient Guardian.
  • Wilds: Natural area with lichen. Safer during nightmare phase.
  • Atrium (DST): Special area for the Fuelweaver fight.
Pro Tip: Look for the Ancient Pseudoscience Station (crafting station for thulecite gear) early in your expedition - it will be your hub for crafting powerful items.

Nightmare Cycle Strategy

Nightmare Phases last about a minute at peak intensity. When the cycle turns nightmare:

  • If not prepared to fight, retreat to Wilds or outskirts
  • Run in circles avoiding shadow creatures until cycle ends
  • Use your Thulecite Medallion to track cycle timing
  • Consider building a quick campfire as a safe spot

Advanced: With Bee Queen Crown, nightmare creatures' auras become positive - you actually gain sanity while they approach.

Ancient Guardian Fight

The Strategy:

  1. Clear the labyrinth path so you can run freely
  2. Provoke a charge, then sidestep so Guardian crashes into pillars
  3. Attack while it's stunned from hitting pillars
  4. Keep armor on - AG hits 100+ damage if it connects

Drops: Ancient Key, Guardian's Horn, and in DS: Seed of Ruin. These unlock ancient crafting recipes and enable further game progression.

Warning: In newer updates, the Ancient Guardian was redesigned to be more challenging - it can break pillars and spawns shadow creatures as it loses health.

Loot Priority

Focus on gathering these valuables in order of priority:

  1. Thulecite - From statues, ornate chests, broken Ancient Pseudoscience Stations
  2. Gems - Yellow, Orange, Green, Blue for crafting staves and amulets
  3. Gears - From broken clockworks, essential for machinery
  4. Nightmare Fuel - From shadow creatures, broken clockworks
  5. Ancient Blueprints - In DST, from Archives for special items
Pro Tip: Don't get greedy! The loot is worth nothing if you perish on the way out. When your inventory is valuable or your resources are low, consider retreating and returning later.

Don't Starve Together Cave Tips

Surviving caves in DST introduces new dynamics with friends. Effective communication and coordination are key to success.

Team Coordination

Communication

Decide before going under who carries what: "You carry lantern, I carry food." Use in-game chat for warnings like "Worms coming!"

Revival Protocol

Make sure everyone knows how to revive each other with Telltale Heart. Keep a Life Giving Amulet at base for emergencies.

Divide & Conquer

Split tasks: one mines minerals, one gathers bulbs, one fights. Stay within a screen or two of each other for quick help.

Character Synergies

Wendy + Wolfgang

Abigail tanks swarms while Wolfgang deals heavy damage to bigger threats.

Maxwell + Anyone

He farms nightmare fuel easily with his sanity regen and can help mine or fight with shadows.

Wortox + Team

Can heal everyone with souls - invaluable since normal healing is scarce in caves.

Light & Combat Tactics

Light Teamwork

If one person has Miner Hat and another uses Lantern, stick together for maximum lighting. During fights, Lantern person should drop it in the middle so both have light.

Ghost Strategies

Ghost players emit a small light and can scout ahead. But they cause sanity drain to nearby survivors, so either revive quickly or go to surface.

Resource Sharing

Use a Skull Chest near the entrance as a supply depot where teammates can drop off or pick up supplies as needed.

Role Specialization

Designate a "Surface Supplier" and a "Cave Dweller" - one brings food and resources, the other focuses on exploration.

Warning: DST tends to scale threats with player count. More players can mean more worms or tougher bosses. Coordinate your attacks and ensure everyone has proper gear.

Useful Mods & Extras

Note: Mods can affect the challenge level, so use at your discretion. All listed mods are client-side/QoL so everyone can still enjoy the game.

UI Enhancement Mods

Combined Status

Displays temperature, day phase, moon phase in one HUD element. Essential in caves to monitor body temperature without visual cues.

Minimap HUD

Keeps a small map on-screen at all times. Since cave terrain can be mazelike, it's helpful to always see nearby explored areas.

Geometric Placement

Makes placing campfires, walls, etc., on the grid much easier. Caves have uneven turf but this helps build tidy bases.

Multiplayer & Navigation Mods

Map Sharing

"Insight" or "Shared Map" will sync map exploration among players. Invaluable if one player maps the cave - others can see it.

Waypoints / Signs Mods

Allow you to place markers or have signs show on map. Good for marking exit locations or important biomes.

Item Radar / Dropped Item Finder

If you die in caves, finding your loot in the dark can be brutal. These mods mark death spots or help locate items.

Cave Tweaks & Ambiance

Cave Bigger & Branchy

Alters cave generation, making caves larger or connecting branches. Customize your underground experience.

Less Worm Waves

If depth worms prove too frequent or challenging, this mod can reduce their spawn rate or wave size.

Cave Walls (Decorative)

Purely aesthetic mod that re-adds old cave wall textures from 2013, making caves feel more claustrophobic and maze-like.

Advanced Light Control

Enhances light mechanics with adjustable brightness or light sources. Helps reduce eyestrain in prolonged cave sessions.

Pro Tip: Don't Starve is balanced around no mods, so try the caves unmodded first for the intended experience. But if a specific aspect is ruining the fun, mods can help you enjoy the game your way.

Ready to Explore the Depths?

We've covered nearly every aspect of cave survival across all versions of Don't Starve. Whether you're a solo spelunker or leading a team into the darkness, remember that preparation and caution are your best allies. The caves are challenging but the rewards are worth it!

Happy spelunking, and don't starve!

Last updated: 2025-06-13
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